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May 14, 2010 (Last Update)
 

I'm sitting in a bar, its 3 o'clock and it's a bit cloudy outside. The wooden table is old but nice, and over there is my coffee and a tea which belongs to Bill Tiller who is sitting right in front of me.
Well, to be honest, thousands of miles are between us but every time I talk to him I feel like I'm in a café with him. Bill Tiller was the lead artist on The Dig and he has revealed to me a lot of secrets and told me lots of stories about this very special adventure game.

The Dig Museum was the biggest project I've been involved in so far, and it was a great experience.

History

This Dig website (http://dig.mixnmojo.com) was originally founded by Tabias, back in 1996. It was one of the first websites to be hosted by The International House of Mojo. She closed it down sometime in 1998. Narrative took over the webspace, deleted the original site, and on the 24th February 2000, opened a new version. In August of 2001, Zaarin took over from Narrative, and again, deleted the old site and created a new design.
By the beginning of 2003, I first discovered this site, and I've got in touch with Zaarin (his webmaster). We talked for quite some time, and at some point I suggested him to redesign the site, (although I liked his) to make it more "diggish".
In November 2003 I created the concept of The Dig Museum (including the name), and I designed some things that where used in the final version (the main entrance with Low in the underwater cave, and also the first version of the PenUltimate, which I did just for fun).
But it wasn't until October 27 2004 that I had a really long conversation with Zaarin (which I still keep) where I offer him/he offers me to take on the site. I remember that I was quite excited about it.
I jumped into full production the following week. I was hoping to have it finished by Christmas on 2004; somehow things took a little bit longer.

Production

It was my intention since the beginning to have Zaarin as part of the crew, but soon after I posted the first "Coming Soon" page, I've been contacted by ATMachine (Andrew Ervin) who was the first real source of significant information. He had been doing research about The Dig for quite some time and he was happy about now having a home for that information.
We worked a lot together for a few months, around February 2005, he just disappeared. No news about him, ever since…
It was around these last days of contact with him that I began doing my first interviews with the people involved in the game.

I must say that before working on The Dig Museum, I knew nothing about the game industry, as also knew nobody of the people involved in the games I used to play. I was a big fan of LucasArts as a company which made great games.
Now, that has changed, I know more about the game industry, I do know now (and I'm interested in) the people involved in the development of games. And I have to say I'm not happy at all with LucasArts.
There is something in common with every single one of the people I interviewed. None of them works at LucasArts anymore, they have all moved to other paths. Some of them working for another company, some working as freelance, and some working in their own company.

To be continue…


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The Dig Museum is a website intended to preserv all known facts and information regarding LucasArts graphic adventure game 'The Dig'. The Dig Museum is not affiliated with LucasArts in any way. The Dig™, LucasArts, the LucasArts logo, Gold Guy, and the Human Figure design logo are all registered trademarks or trademarks of Lucasfilm Ltd. © Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. All rights reserved.