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The
blind digging mice
An interview with Blind Mice Studio.
They designed the package for The Dig. |
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Black
tea and carbon
An interview with Bill Tiller.
He was the lead artist on The Dig. |
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Moving
the characters
An interview with Geri Bertolo.
He did the animations for the characters on The Dig. |
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In
code we trust
An interview with Gary Brubaker.
He was the lead programmer on The Dig. |
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The
voices are heard
An interview with Julian Kwasneski.
He was an assitant voice editor on The Dig. |
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Editing
scissors
An interview with Dave Grossman.
He was the third project leader on The Dig. |
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The
genesis
An interview with Noah Falstein.
He was the first project leader on The Dig project. |
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Digital
hit men
A lil interview with Cody Chancellor.
He was a 3D artist at Mechadeus working on The Dig. |
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Born
to draw
An interview with Anson Jew.
He did animations for the first two version of The
Dig. |
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Music
in the air
An interview with Michael Land.
He composed the music for The Dig. |
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The
voice lady
An interview with Khris Brown.
She was the senior voice editor on The Dig. |
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Romantic
memories
An interview with Bill Eaken.
He did most of the backgrounds and set the visual
style for The Dig. |
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A
game into words
An interview with Alan Dean Foster.
He adapted the LucasArts game into a novel. |
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Bugged
out
An interview with Ryan Kaufman.
He was a tester on The Dig. |
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Behind
the frames
An interview with Graham Annable.
He worked as an animator on The Dig. |
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