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EXCLUSIVE
INTERVIEW WITH GERI BERTOLO
BEHIND THE ACTION
FIGURES
By Santiago Mendez
This is one of the men responsible for
doing the animation for the characters in the game, including Boston
Low, which we play with. After leaving LucasArts he worked on Disney's
Gargoyles as a character designer. More recently he was an animation
director for Jojo's Circus also for Disney. I shared some words with
this cool Canadian about his work, animation and of course The Dig.
Tell us a bit about yourself and how did you
get in the animation business.
When
I was young, I saw the anime series called Gatchaman and Yamato. They
made me want to animate. Star Wars began my fascination of drawing and
thinking through my pencil to create characters and other worlds. I
enrolled at Sheridan College for animation, and LucasArts reviewed our
portfolios in my graduating year.
What is your favorite animation studio?
Thats a tough one! How about I tell you my personal favourites? Aeon
Flux, Cyber Six, Thundercats, Transformers, Akira ETC! There's TOO MANY!!
TMS has been my favourite studio out of Japan since the 80's series
'Bionic Six' for TV series though. I'd LOVE to work with them someday....
Is there any difference beetwen the way the
animation work was done in LucasArts with animation for TV?
Well, with
LucasArts, all of the animation was done by us in-house. Usually, with
TV animation, the actual animation is done off-site. Its shipped overseas
and done there, usually in Japan or Korea, somewhere overseas.
Did you animate the
movies in the game (cutscenes) or the interactive characters (sprays)?
I did a bit of both. First, I did the character designs for Low, Maggie
and Brink based on
earlier designs done on an earlier Brian Moriarty version of The Dig
years before. There were two sets of designs, one for close-ups and
the other for far/medium shots. Because of the low resolution at the
time, the close up shots were detailed, but in the far/medium shots,
the characters didn't have finger or facial detail.
Then I did about half of the storyboarded sequences for the cut scenes.
After that I did some animation on all of the walk cycles, but they
were tweaked on many occasions after that.
I also did the lighting effects on the tram scenes, and the watch dog
pixel animation, where the one watchdog attacks the other and the huge
boulder falls on them.
Do
you remeber which of the cutscenes where done by you?
I remember doing the scenes where Maggie is trying to pull out the stick
in the gummed-up grate to release the water to wash away the ID 'spider'
creature. We had to animate the shadows on a second pass as well.
Did you have to respect a certain style? what
instructions did you had for your work?
Sean Clark was our game head and he was into a realistic style. Bill
Tiller had done these really beautiful backgrounds and came up with
the look with LucasArts' head designer Peter Chan. Peter designed all
the aliens.
Any anecdotes of The Dig?
We had a lot of fun on that game, and at one point I made 12 inch action
figures of Maggie, Brink and Low. It was also the game that a lot of
us Canadians got hired on for.
Action Figures? How did you made them?
I made them out of GI Joes and a Barbie respectively. If I ever find
them, I can send a pic.
Have you participated in the "Pizza Orgy"?
Yep! I believe that was the wrap party? Lots of food and fun!
Have you played the game? What do you think
of it?
I played the game, and even though I worked on it, I still found it
to be HARD! Yikes! It was great to see it completed!
For more about Geri's work you can go
to:
http://www.mercenaries-the-series.com
February 3, 2005
Copyright © 2005 Santiago Méndez.
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