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EXCLUSIVE
INTERVIEW WITH JULIAN KWASNESKI
THE VOICES ARE
HEARD
By Santiago Mendez
We all heard the thousands of dialogue
lines on The Dig (maybe without paying any special attention to them)
but there a was a little group of people at LucasArts who had to cut,
edit, process and masterize all of these lines manually (one by one).
One of these fearless heroes is Julian Kwasneski who worked on The Dig
as a voice editing assistant. He worked on voice editing and sound design
on the most brilliant games that LucasArts has produced, like: Full
Throttle, Grim Fandango, The Curse of Monkey Island,
Outlaws, Escape from Monkey Island and also worked on
most of the Star Wars games.
Julian co-founded Bay Area Sound after leaving LucasArts in the winter
of 2000. While on this new company he continued working on LucasArts
titles like: Star Wars: Knights of the Old Republic 2: The Sith Lords
and Star Wars Episode III: The Revange of the Sith. He also worked
on The Lord Of The Rings - The Return Of The King (from Electronic
Arts), James Bond 007: Everything Or Nothing and on the excellent
game Psychonauts.
Can you tell
us a little about yourself, and how did you get into the sound industry?
Once
a stockbroker working for Merill Lynch, I got bored quickly and left
to pursue things I was actually interested in. I had been in a band
for many years and was started working as a second engineer at various
recording studios in the area (as well as waiting tables and bartending).
I eventually opened up a small music production facility which kept
me busy part time. While doing all of this I somewhat stumbled upon
Lucasarts and responded to an opening in the Voice department. I ended
up not getting the job but eventually found myself working in the Tech
Support department as a temp. A few months later I got hired on to do
a contract voice editing job for Tie Fighter CD ROM and joined the Voice
department soon after that. From there I was hired into the sound department
and was thrown right into the action with no time to really consider
what was happening. Those were crazy busy times, but I sure do miss
them...it was one big happy most of the time family. So
you could say that I did not choose to do game audio for a living, it
chose me.
Since
the history of The Dig goes back to 1989. How early in the game have
you been involved?
1995
Have you worked on recording the actors (like
Robert Patrick) or have you just done editing? Tell us a bit about this.
My
work on the Dig was all voice work as I was in the Voice Department
back then. Darragh OFarrell would cast and direct all of the talent,
most of it in LA, and then we would get select take DATs (no hard drives
and DVDs yet unfortunately). We did do a few sessions locally, some
of which I engineered, but mostly my work on the project was editing
and mastering the DATs with Khris Brown and Coya Elliot. That project
had some pain.....I recall having to de-ess about 2600 Boston voice
files manually. I had two Quadra 650s working in tandem to pull it off.
There were plenty of ad-hoc, one-line recording sessions too. Im
sure my thin ol voice is somewhere in there....
We were definitely the do-it-all voice production team back then and
had to wear many hats. Those were the days of 8.3 filenames, 20 hour
days, no unique filenames and poor (or no) tracking. We all went on
to create a lot of great internal systems, a lot of them based on the
lessons learned with these early projects. They were fun times though
despite all the work we put in.
Since you worked with the voices, maybe you could answer an ancestral
question regarding The Dig. And this goes with all respect to Steven
Blum who made a great job....but........What is Brink's Accent?
I honestly dont
know.
Now some technical issues. Do you remember
what mikes have been used in voice recording?
I
believe those were all U87 recordings for the most part with a few Neumann
TLM-170s scattered about.
What
was your workstation for editing at that time? Did engineers use ProTools
back then?
We
all used Sound Designer, Deck 2.6 and Pro Tools Project systems. Lets
just say that we had to become our own technicians....we had our own
sub network (which was a big deal then) and did all of our own technical
support with the help of one Mac-wayward I.T. guy (thanks again Erik!)
What monitoring
you had?
We all had our own monitoring, some had Meyer HD-1s, Genelecs...even
some of the early Events.
Any funny story or anecdote about The Dig?
Hmmm, well, we all got
thank you letters signed by Spielberg.
Have you participated in this old tradition
at LucasArts, the "Pizza Orgy"?
Absolutely, though I
dont recall if they still happen sadly. It was a great opportunity
for all LEC folk to voice their opinion either anonymously or non-anonymously,
eat pizzas and enjoy a few beers with the people we spent the majority
of our lives around.
And finally. What do you think about The Dig?
I love the DIG. I miss
those old games.
February 2 2005
Copyright © 2005 Santiago Méndez.
Thanks a lot to Julian
and his collegues at Bay Area Sound.
He is a really cool guy and I'm sure we'll keep 'hearing' his work for
a long time.
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